We’re planning on doing a “Daily Run” sort of thing, like a daily or weekly run where there’s a set level seed and there’s a leaderboard and you get as far as you can without dying. Will there be any new modes in Super Meat Boy Forever? Tommy: With the amount of levels, we’ll have different modes that you can play. We won’t launch with 7,200, we’ll launch with probably closer to 5 or 6,000 just based on what we’re making now, but our plan is to constantly add to it and build and build and build. ![]() Tommy: When it’s all said and done, there will be about 7,200. Super Meat Boy Forever sounds like it’s going to be packed with content! How many levels are going to be in the final version? Each save game, you’ll get new levels and you’ll get different combinations of levels all smashed together. We wanted to make a ton of levels and present them in an interesting, fun way that people could constantly replay. Basically, it’s like sequel that’s not exactly the same because we didn’t want to do the exact same game over again. The end result is a game with more levels in the first 3 worlds than in the entire first game because each one has between 70 and 100. We rate the little chunks by difficulty and you get a much longer level and there’s only like 6 per chapter now (plus a Dark World). Tommy: If you imagine the world 1-1 for example, 1-1 has 100 smaller level chunks and it takes between 7 and 8 of those depending on difficulty and smashes them together to make one long level. How does the random level generation work in Super Meat Boy Forever? In Super Meat Boy Forever, it’s similar in that you go through levels and you beat bosses, but each level is randomly generated. Go through each level, beat a boss, done. Gameplay wise, the first game was just your traditional platformer with traditional controls. Story wise, it builds in that Meat Boy and Bandage Girl are trying to rescue Nugget from Dr. How does Super Meat Boy Forever build upon the first game? Tommy: It’s a full-fledged sequel. I’m currently making Super Meat Boy Forever. Tommy: My name’s Tommy Refenes and I made Super Meat Boy. ![]() We ask these questions, and more, in an exclusive interview with creator Tommy Refenes at PAX West 2019! PAX West 2019: Super Meat Boy Forever Creator Tommy Refenes offers a closer look at what players can expect from Super Meat Boy Forever once it's released.īefore we get started talking about Super Meat Boy Forever, can you introduce yourself? ![]() Will Super Meat Boy Forever be as challenging as the original? How does the introduction of an auto-run mechanic shake things up? Other things we were curious about include the difficulty and new aspects of level design. Given that we’ve put hundreds of hours into the original Super Meat Boy, it makes sense we’d be excited for the sequel, Super Meat Boy Forever.Įxcitement aside, there’s still a lot we don’t know about Super Meat Boy Forever including the release date, which remains undisclosed. One of our favorite indie games is Super Meat Boy, a title that’s difficult enough to make you want to break your keyboard in half while also hooking you with its charm.
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